Do we have to just wish upon a star that Activision Blizzard will gain a conscience and address issues that they can just sweep under the rug (like removing granular SR from data requests once it was determined people were hitting the 5000 SR cap but still climbing).Love is in the air and Overwatch 2 is celebrating Valentine's Day with an all-new event-Ultimate Valentine! Take part in a new arcade brawl, earn new cosmetics through special event challenges, and take aim in a new dating sim adventure to become the perfect companion for Genji or Mercy! Date Genji or Mercy in Loverwatchįor the first time ever, we’re bringing a new, interactive experience to the Overwatch universe with the introduction of Loverwatch – Love Never Dies! Loverwatch is a non-canonical, short-form dating simulator where you’ll follow Genji or Mercy to romantic locations based on some of your favorite Overwatch maps. Many players want all these issues addressed but keep getting rebuked when trying to amplify their concerns to reach Blizzards ears. "this is why we can't have nice things" when development inevitably slows and promises not kept). I think many people here are so game insecure that they'd condone, if not outright praise, the one thing Blizzard has been consistent about: they try every strategy to keep players invested and spending before making honest attempts at addressing the community's concerns.Īre we going to let Blizzard make OW2 more of a joke in the eyes of other competitive players/esports than OW1? Is there even a self-respecting level of vocal and fiscal support that isn't just sycophancy borne from the fear that Blizzard devs have the authority and petulance to punish their players when met with any criticism (e.g. ![]() And even then Blizzard would only budge on transparency in rank and matchmaking if pushed by the collective bargaining of OWL franchise owners invested in competitive integrity to avoid talent drain, burnout, and overall appeal of playing/spectating high level gameplay. How much money does someone have to spend to have an opinion on the game, and how does increasing that threshold motivate Blizzard to focus their attention away from such a lucrative moneymaker? In fact the only way they will invest in building goodwill to keep players loyal (and gameplay/competition healthy) is if they're bottom line is affected enough by disillusioned players that stop playing and paying. I paid for the first battlepass and if the goalpost is that even $10 in MTX doesn't entitle me to expect half a years worth of development towards anything not gated behind more MTX or grind then OW2 has already seen its best days. There's so little competitive integrity left in the game (and faith in ActiBlizz) that high ranked players/streamers have already dropped the game while everyone tries to ignore OWL's agonal breathing. You have to ask yourself, what has OW2 done better than OW1 besides 5v5 and making more money? And any improvement from 5v5 was undone and then some by game design that seems antithetical to what they promised. There's so much goddamn visual clutter: beams, lighting effects, auras, explosions, and even an unremovable camera shake, that the skill compression it intoduces almost feels intentional. The game itself has more bugs, the netcode feels very RNG, and despite the removal of two players in a lobby and a promised reduction in CC/sustain we see these saturate the game. So we're back to saying this not even half a year into launch despite record profits and playercount, skins that cost the price of OW1, and a battlepass that gates new heroes yet won't reward you with any coins to put towards the next season.Īnd yet, balance seems to have stronger biases, matchmaking is complete garbage, and granular data and stats have been removed.
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